Narrative Designer & Writer - NOWWACorp, No Studio In Particular Ltd.
Originally joining the budding game project 'BulletVille' as the voice of Trax, I gradually took on more responsibilities, including Casting Director, Associate Producer, and ESL Editor - then Scriptwriter - and finally Narrative Designer. In addition to writing dialogue scripts for the voice cast and mapping out the game's missions and locations, I also write comprehensive lore for characters, species and the in-game universe. So far, we've put put together a massive, interwoven world for the game to thicken the plot and add depth to the game's emblematic, engaging playable characters.
'BulletVille' is a MOBA Battle Royale game developed by NOWWACorp (in association with No Studio In Particular Ltd) currently destined for PC platforms and markets. Set in the year 3084, 'BulletVille' takes place on the backwater planet of New Montana, a lawless celestial corpse where banditry, mercenarism and murder are global pastimes. Here, a top-heavy roster of rogues, rebels and robots duke it out across diverse, vibrant landscapes for fame, for fortune, and for fun.
This game is in a constant state of open development, operating mostly out of social media to showcase new additions to the roster, updates and sneak peeks at its contents. Inspired by 'Borderlands', 'Far Cry' and 'Overwatch', the game is targeted towards teens plus, with crass, expletive-laden writing and a glorified bloodlust and taste for violence unrivalled by most other MOBA titles. Our current goal is to build a working vertical slice including a restricted roster of characters and gameplay, with a full catalogue of planned additions to attract investors.